By Joseph P. Laycock
Fantasy role-playing video games do percentage a number of services in universal with faith. even if, religion—as a socially built international of shared meaning—can even be in comparison to a fable role-playing video game. in reality, the claims of the ethical marketers, within which they offered themselves as heroes scuffling with a gloomy conspiracy, frequently resembled the very video games of mind's eye they condemned as evil. through attacking the mind's eye, they preserved the taken-for-granted prestige in their personal socially built fact. Interpreted during this approach, the panic over fantasy-role enjoying video games yields new insights approximately how people play and jointly build and preserve significant worlds.
Laycock’s transparent and available writing guarantees that Dangerous video games will be required interpreting for people with an curiosity in faith, pop culture, and social habit, either within the lecture room and beyond.
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Extra resources for Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds
Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds by Joseph P. Laycock